Project Overview
This Is Blast is a fast-paced 3D puzzle shooter developed in Unity. The game focuses on satisfying shooting mechanics,
visual feedback, and level-based puzzle gameplay. Players progress through 20 complete levels, using their shots and
interactions with the environment to clear each stage.
Development Notes
Developed over one month as a solo Unity project. I handled the implementation of the core gameplay systems, UI,
animations, sound effects, visual effects, tutorial flow, win/lose conditions, and complete Levels 1-20.
My Contributions
Programming & Systems
- Core Gameplay: Implemented the shooting and interaction systems required for the game's puzzle-based levels.
- Level Design: Completed and implemented Levels 1-20, including their gameplay progression and win conditions.
- Win/Lose System: Built the conditions that determine successful and failed attempts for each level.
- Tutorial System: Implemented step-by-step tutorial instructions to introduce the game's mechanics to players.
- Gameplay Feedback: Added visual and audio feedback to make player actions feel responsive and satisfying.
- UI Systems: Implemented the in-game UI and supporting interface elements.
Visuals & Animation & VFX
- Materials: Created and customized Unity materials with appropriate colors to maintain the intended visual style.
- VFX: Created a custom particle-based trail effect to enhance the shooting experience.
- Player Highlight: Implemented a player highlighting effect to improve visibility and provide clearer gameplay feedback.
- Animation: Implemented and integrated the required animations for gameplay interactions.
- Asset Integration: Selected, imported, and configured the required models, sprites, and sound effects from the provided
assets.
Audio & Game Feel
- Sound Effects: Integrated and configured sound effects for gameplay interactions.
- Game Feel: Focused on combining animations, particles, highlights, and sound effects to make shooting and level
completion feel satisfying and responsive.